Claret Clarinets

| commissions |open|



Price sheets


commissions |open|


All listed amounts are base rates in USD. Complex or difficult designs may result in a higher final price.

commission typebusthalffull
sketch$40$45$50
simple colorsX$65$75$85
semi-renderedX$90$110$130
digital paintingX$160$200$250

SKETCHES |OPEN|


  • Buy 2, get the third 50% off

  • Limit 3 per client

  • b/w sketch

  • solid black or white bg

  • $5 for hatching, light shading, or accent color.

  • $10 for cleaned up lines (this is the "inked lines" option)


simple colors |CLOSED|


stylebusthalffull
monochrome$60$70$75
flat colors$65$75$85
grayscale/gradient map$70$85$90
+ 1 character---+80%+80%

full color |CLOSED|


stylebusthalffull
semi-rendered$90$110$130
cel-shaded$100$120$140
+1 character---+80%+80%

digital paintings |CLOSED|


Digital Paintingbusthalffull
starting price$160$200$250

Final price dependent on complexity of character, pose, and scene.

add ons

  • Additional character (half/full only) | +80% base price

  • Simple background | $30

  • Complex background (character interacting with environment/props, etc)| $20/hr


Other commision types |WIP|
More info later. I can do other styles or commission types (sketch pages, icons, etc) upon request.


queue & waitlist


| queue | 2/3


  1. Angie

  2. Lotharingia

  3. --


client | type | paid | status


Angiehalf [sketch]processed
Lotharingiahalf [sketch]processed

| waitlist |


  1. --

  2. --

  3. --

Terms of service

Full TOS is a WIP. For any specific questions or clarifications please feel free to ask!

Quick Overview


  • All prices in USD

  • Payment through PayPal invoice

  • No refunds after beginning work.

  • Turnaround may be 1 day or a couple months.

  • Will send progress updates for each step in the process.

  • One free revision after work is complete

Will


  • Fanart (personal use only)

  • Original Characters

  • Fantasy (horns, tails, wings, etc)

  • Work from pinterest boards, picrews, etc

Won't


  • Explicit NSFW (suggestive ok)

  • Furry/Animals (humanoid faces only. furry traits ok)

  • Complex machinery/mecha

  • Text only descriptions

  • Design characters from scratch

Contact

I'm just a creature that drinks Dr. Pepper
I will use your money to buy more Dr. Pepper

Please direct all inquires to
[email protected]

(you can also dm me on any platform if you have questions)

Repurposing an old cohost post to serve as a temporary info page about my Homunculi!Much like traditional homunculi, they're artificial humanoids created by someone called The Alchemist (mine are like 1 part golem, 1 part clone, 2 parts magic, and 3 parts crime against genetics). The gems in their chests are the "seed" they were grown from, and function as their heart, their source of magic, and their life force all in one.While they are alive, and their bodies are made of fleshy bits with blood and organs and everything else, they're still constructs/dolls/weird little guys. They more or less fit a human template anatomically, but there are some notable differences in that they have no navel, nipples, or reproductive organs (and imperfect homunculi have no external genitalia at all) but they still have typical secondary sex characteristics.

Homunculi come in two different flavors: IMPERFECT and PERFECT. The distinction is, simply, a "perfect" homunculus is one that passes for human (at a glance) without any... abnormalities, and an "imperfect" homunculus does not. Imperfect homunculi are a lot easier and less time-consuming to make, but have a number of animal-like features that can range from "horned humanoid" to "what the fuck is that creature?"

Regardless of which category they fall into, all homunculi have brightly colored pupils and luminous eyes, and are aligned to one of four elements (fire, wind, water, earth). Perfect homunculi generally have more neutral iris/pupil combinations and subtly iridescent hair, while Imperfect ones have chaotic eyes with multicolored irises and have an all-over soap bubble/chromatic aberration look to them under direct light.